

Character walks naturally without any jerksĢ.

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Got an Idea of Game Development? What are you still waiting for? Contact us now and see the Idea live soon. Let me know in comments if you have any question regarding Rigging in Maya. I hope you find this blog very helpful while working with Reverse Foot Joint Setup or Rigging in Maya.

Check the forward and backward movement of reverse foot by its attribute Foot Ctrl Left. After following step: 18 go to Set Driven Key and Hit Key button.After giving the value -1, select heel bone and rotate it backward as shown below. Now again select L_Foot_Ctrl from viewport and edit its attribute to -1 for backward move process.Now select L_Foot_Ctrl from viewport and edit its attribute Foot Ctrl Left to 0 for default position. These steps are for the forward move process. After Following go to Set Driven Key menu and directly hit the Key button.
